A free Unity course that introduces and explains all of Unity's capabilities by making a whole lot of games.
No account needed to read. Progress tracking is optional and saves in your browser.
I'm Xaltherian, an 18 year old chemical engineering student. Not a sucessful indie game developer. I don't even have any shipped games.
What I do have is six years of building games across a ton of genre's. Every project got too ambitious and eventually died. But somewhere in those six years of unfinished projects, My young curious brain tried a ton of stuff. I learned a lot in the process, and know where I have failed before. I won't let you fail in the same places and end up wasting your time.
I got good at explaining it. I helped people on Discord. They told me that my explanations and illustrations clicked in a way other's hadn't. So I built the course I wish I had when I started.
MakeTheGame is my proof-of-work. It's your choice if you think that it is worth your time.
Each module builds naturally on the one before it. You never jump ahead — everything is earned.
From a clean Windows install to a fully working Unity environment. Nothing assumed, nothing skipped.
A proper tour of every Unity panel and tool before you write a single line of code.
Build two complete 2D games while learning C# from scratch. Physics, collisions, scoring, enemies.
Tilemaps, animation, a full HUD, sound effects, and Cinemachine. The biggest project in the course.
Everything you know, now in three dimensions. Meshes, materials, lighting, and 3D physics.
Polish your game, add a main menu, optimise it, and publish it to PC, Mac, and the web.
The assets I made for the games made in the course.