✦ Free course · Complete beginners · No sign-up

Make The Game

you've always wanted.

A free Unity course that introduces and explains all of Unity's capabilities by making a whole lot of games.

No account needed to read. Progress tracking is optional and saves in your browser.

Module 2 · 2D Game
Catch the Ball
Your first complete game — sprites, physics, score, and game over. Built from scratch.
Progress3 / 7 lessons
2.1 · Sprites & Images
2.2 · Rigidbody & Gravity
2.3 · Colliders
2.4 · Your First Script ← here
2.5 · Keeping Score

Made by someone who
hit every wall.

I'm Xaltherian, an 18 year old chemical engineering student. Not a sucessful indie game developer. I don't even have any shipped games.

What I do have is six years of building games across a ton of genre's. Every project got too ambitious and eventually died. But somewhere in those six years of unfinished projects, My young curious brain tried a ton of stuff. I learned a lot in the process, and know where I have failed before. I won't let you fail in the same places and end up wasting your time.

I got good at explaining it. I helped people on Discord. They told me that my explanations and illustrations clicked in a way other's hadn't. So I built the course I wish I had when I started.

MakeTheGame is my proof-of-work. It's your choice if you think that it is worth your time.

N
Modules, from setup to publishing
M
Lessons, each building on the last
L
Games or Subsystems that you build yourself
$0
Always free
The Path

Where the course takes you

Each module builds naturally on the one before it. You never jump ahead — everything is earned.

🖥️

Lesson 0 — Setup

From a clean Windows install to a fully working Unity environment. Nothing assumed, nothing skipped.

→ Start here · 45 min
🧭

Module 1 — The Editor

A proper tour of every Unity panel and tool before you write a single line of code.

→ ~3 hours
🎮

Modules 2 & 3 — First Games

Build two complete 2D games while learning C# from scratch. Physics, collisions, scoring, enemies.

→ ~11 hours · 2 games
🕹️

Module 4 — Intermediate 2D

Tilemaps, animation, a full HUD, sound effects, and Cinemachine. The biggest project in the course.

→ ~8 hours · Platformer
🌐

Module 5 — Into 3D

Everything you know, now in three dimensions. Meshes, materials, lighting, and 3D physics.

→ ~6 hours · 3D Roller
🚀

Module 6 — Ship It

Polish your game, add a main menu, optimise it, and publish it to PC, Mac, and the web.

→ ~5 hours · Full game

Free assets —
no strings attached.

The assets I made for the games made in the course.

🎨 Starter Sprite Pack 🔊 8-bit Sound Kit 📦 Unity Template 📄 C# Cheat Sheet 🎲 Game Idea Generator
Browse free assets →

A letter about
making games.

Maybe once a month-ish. Game ideas, small dev lessons, tools worth knowing. No spam.

One email a month — never more
Curated content every issue
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